Player in Triple Threat- Find feet of the offender and then their pivot and then the waist of the defender.
Player in Early Offense- Waist of Defender, feet and pivot of offender.
“3” point shot- Screen- Line- Defender.
Jump Shot - Up- Down-Rebound and AIM small- Miss small.
Guideline Jump Shot - “Lifting Principle”- If defender’s hand is at the wrist or below and makes contact on the shooter it likely should be a foul. Above wrist- Defender’s hand on top of Offender’s Hand- Legal
Guideline Jump Shot- If the defender jump first they usually foul, if they jump second, they usually contest the shot.
Blocked Shots and Passes Contested
Ball + Body Usually = No Call.
Body + Ball= Foul.
Possession Consequence. Patient Whistle.
Clean-Up. Immediate Whistle.
Lines- Path of Least Resistance:
Push-Offs by Dribbler:
Elbow breaks wrist and makes contact, foul on dribbler.
Push off and the defender loses balance and cannot recover, foul on defense.
Look for player with straight arm, they are usually being fouled. Not only done on rebounds. Its done in post play and by dribblers.
Flops: Fool the Ref.
Defender lands on back side usually a flop.
Defender lands on their back and contact is made, it has to be adjudicated.
Head “bobs” by dribbler. Flops
Defender chin going back before contact on a block/charge scenario. Flop
Rebounders pretending to be pushed.
70% - 30% Concept.
L-T- No pressure in the back court, find the demeanor of the defense.
T-L- Find the last defender, or the defender that can hurt you the most.
L- Drives coming at you. Find the secondary defender as quick as possible.
T-S(C)- Big Picture- Top of Eyes, Moving Players.
1. Keep game moving.
2. Heat of Moment - Move on.
3. Disrespect, unsporting conduct, must handle cannot avoid.
4. Permit Unsporting Conduct, you promote it.