Player in Triple Threat- Find feet of the offender and then their pivot and then the waist of the defender.
Player in Early Offense- Waist of Defender, feet and pivot of offender.
“3” point shot- Screen- Line- Defender.
Jump Shot - Up- Down-Rebound and AIM small- Miss small.
Guideline Jump Shot - “Lifting Principle”- If defender’s hand is at the wrist or below and makes contact on the shooter it likely should be a foul. Above wrist- Defender’s hand on top of Offender’s Hand- Legal
Guideline Jump Shot- If the defender jump first they usually foul, if they jump second, they usually contest the shot.
Blocked Shots and Passes Contested
Ball + Body Usually = No Call.
Body + Ball= Foul.
Rebounds:
Possession Consequence. Patient Whistle.
Clean-Up. Immediate Whistle.
Lines- Path of Least Resistance:
Push-Offs by Dribbler:
Elbow breaks wrist and makes contact, foul on dribbler.
Push off and the defender loses balance and cannot recover, foul on defense.
Clamps:
Look for player with straight arm, they are usually being fouled. Not only done on rebounds. Its done in post play and by dribblers.
Flops: Fool the Ref.
Defender lands on back side usually a flop.
Defender lands on their back and contact is made, it has to be adjudicated.
Head “bobs” by dribbler. Flops
Defender chin going back before contact on a block/charge scenario. Flop
Rebounders pretending to be pushed.
Officiating Defense:
70% - 30% Concept.
L-T- No pressure in the back court, find the demeanor of the defense.
Eyes:
T-L- Find the last defender, or the defender that can hurt you the most.
L- Drives coming at you. Find the secondary defender as quick as possible.
T-S(C)- Big Picture- Top of Eyes, Moving Players.
Discipline:
1. Keep game moving.
2. Heat of Moment - Move on.
3. Disrespect, unsporting conduct, must handle cannot avoid.
4. Permit Unsporting Conduct, you promote it.